Digital signage & kiosk software

Screens that update in seconds and never go dark.

Digital signage is unglamorous and completely unforgiving. A screen that goes blank in a mall is worse than a paper poster, an expired offer left glowing is a customer-service problem, and the shared Wi-Fi these screens run on drops for minutes at a time. The hard requirements are all about what happens when things go wrong.

We've built signage that holds up. Central content management, real-time push to every screen, and offline-first playback so a network drop never blanks a display, proven across a mall group's kiosks, in production.

What matters here

What signage software has to get right

Central content management

One desk that schedules and pushes content to every screen and location, no walking a USB stick to a kiosk.

Real-time push

Publish a campaign and every affected screen switches within seconds, not on the next daily sync.

Offline-first playback

Each screen caches its playlist and keeps playing through Wi-Fi drops, reconciling the moment it reconnects.

Scheduling & expiry

Per-screen targeting and expiry enforced on the device, so a dead deal can never outlive itself on a wall.

  • React
  • Next.js
  • Node.js
  • TypeScript
  • PostgreSQL
  • Firebase

We've shipped in this space

Eyeon Portal

Real-time content push to kiosks across a mall group, screens that keep playing from cache when the mall Wi-Fi drops, and enforce their own expiry.

Read the case study

What goes wrong

Built for the conditions screens actually live in

A demo on office Wi-Fi proves nothing. Signage has to survive the places it's installed.

Shared, unreliable networks

Mall and store Wi-Fi drops for minutes at a time. Screens cache their playlists and media locally and keep playing, then reconcile when the connection returns.

Power cuts and reboots

Screens get switched off at night or lose power. After any restart, the player comes back on its own and resumes the right content without anyone on site.

Mixed hardware

Fleets grow over years with different displays and players. A browser-based player keeps the software independent of whatever hardware you buy next.

Time windows and time zones

Breakfast menus, flash sales, and campaign end dates are enforced on each device in its local time, so nothing runs early, late, or after it expires.

Public places

Kiosks are touched by strangers. Devices are locked into the player, only accept content from your platform, and every change in the portal is logged.

How it runs

From first screen to a whole fleet

  1. 01

    Discovery

    1–2 weeks

    Screens, locations, content types, network conditions, and who will run the content day to day.

  2. 02

    Build

    6–10 weeks (MVP)

    The management portal, the player, and the backend, in two-week sprints with working demos.

  3. 03

    Pilot

    2–4 weeks

    A few real screens in a real location, including deliberately pulling the network, before any wider rollout.

  4. 04

    Rollout

    location by location

    New screens added with monitoring in place, so you see every device's status from day one.

Timelines & pricing

Honest ranges, before you commit.

TierWhat's includedTimelineTypical cost
MVPCentral content management, push to screens, basic scheduling6–10 weeks$10,000 – $20,000
StandardPer-screen targeting, offline playback, expiry, multiple locations, roles2–4 months$20,000 – $40,000
Full platformInteractivity, analytics, integrations, fleet monitoring, multi-tenant4–6 months$40,000+

Whether custom beats a per-screen subscription for your fleet, with a worked 10-screen vs. 60-screen example, is covered in our signage and kiosk cost guide. Hardware and installation are separate.

Before you choose

Is custom signage right for you?

Custom usually wins when several of these are true:

  • You run, or plan to run, dozens of screens across several locations.
  • Per-screen subscription fees are becoming a noticeable annual cost.
  • You need logic an off-the-shelf product doesn't offer, such as per-screen targeting rules or on-device expiry.
  • Screens need data from your own systems: prices, stock, bookings, or sales.
  • You want interactive kiosks (check-in, ordering, wayfinding), not just displays.
  • Your screens sit on networks that drop, and blank screens are costing you.

If only one or two apply, a subscription product is probably the better deal, and we'll tell you so.

How you work with us

Three ways to engage.

Best when the scope is clear

Fixed price

Prototypes from $7,500

Production MVPs from $25,000

You know what you need built. We scope it, quote one price, and deliver against it, no meter running.

  • One agreed price, agreed before we start
  • Milestone-based payments tied to what you can see
  • Change requests priced openly, never assumed
Best when the scope will evolve

Time & materials

from $28 / hour

Blended ~$32; senior specialists to ~$45

For work that changes as you learn. You pay for the hours spent, see exactly where they go, and can steer week to week.

  • Billed on real, logged hours, reviewed with you
  • Reprioritise or change direction any sprint
  • Start small, scale the team as it proves out
Best for ongoing product work

Dedicated team

from $2,800 / month

Per developer, full-time, see the rate card

Developers who work only on your product, full-time, as an extension of your team, the offshore model most of our long-term clients settle into.

  • The same people, month after month
  • Your tools, your standups, your roadmap
  • Roughly half the loaded cost of a local hire

Full rate card and what's included on the pricing page. Or device-embedded apps that run on managed hardware.

Questions

Before you get in touch.

It keeps playing. Each kiosk caches its full playlist locally and plays from cache through a drop, then reconciles when the connection returns, a blank screen is exactly the failure we designed out.

Yes, one central portal schedules and targets content per screen and per location, in real time. That's precisely what our mall-group signage platform does.

An MVP costs $10,000–$20,000; a multi-location platform with offline playback and expiry runs $20,000–$40,000; a full platform with interactivity and integrations runs $40,000+. Ongoing work fits a dedicated team from $2,800/month per developer. Build vs. buy, worked through, in our cost guide.

An MVP takes 6–10 weeks after 1–2 weeks of discovery, followed by a 2–4 week pilot on real screens. A standard multi-location platform takes 2–4 months.

No. Our figures cover the software: the management portal, the player, and the backend. Displays, media players, mounts, and installation are separate, and we can advise on hardware that suits the player.

Yes: wayfinding, check-in, catalogues, and ordering. Interactive kiosks add session handling, peripherals such as printers and scanners, and accessibility requirements, which we scope separately.

Not sure what you need yet? That's the usual starting point.

Tell us the problem in your own words. We'll scope it with you and put the plan in writing, free, and yours to keep either way.

Start here