Mobile app development

Mobile apps without paying for two codebases.

Here's the budget fact most agencies won't lead with: building native iOS and Android separately costs roughly 2.2× a single-platform build, two codebases, two teams, every feature implemented twice, forever. For the large majority of business apps in 2026, that premium buys nothing your users will notice.

We build mobile apps with React Native and TypeScript: one codebase shipping to both app stores, sharing types and logic with your web platform, maintained by one team. Where a project genuinely needs fully native work, heavy AR, advanced hardware access, extreme animation, we'll say so before you spend a rupee or a dollar.

What you get

What we build

Customer-facing apps

Booking, ordering, membership, and marketplace apps where retention lives in the details, offline behavior, push notifications, load speed, and the polish that keeps 1-star reviews away.

Companion apps for existing platforms

If you run a web product (perhaps one we built), a mobile companion sharing your existing backend and TypeScript types is dramatically cheaper than starting from zero, often 40–60% of a standalone app's cost.

Field & operations apps

Tools for teams outside the office: inspections, deliveries, data capture, offline-first, sync-safe, built for imperfect networks.

Kiosk and device-embedded experiences

A niche we know well from our mall kiosk digital signage platform: apps that run unattended on managed hardware, the same approach behind our digital signage & kiosk work.

App rescues and modernization

Taking over apps with legacy codebases, review-rating problems, or app-store rejections, starting with an audit, not a rewrite pitch.

  • React Native
  • TypeScript
  • Node.js
  • PostgreSQL
  • Socket.IO
  • Firebase

Why React Native (and when not)

  1. One codebase, both stores. Near-native performance for the workloads business apps actually have.
  2. Shared TypeScript with your web stack. The same types from your Next.js frontend and Node.js backend flow into the app.
  3. Ship fixes fast. Over-the-air updates for JS-level changes, no store review wait for every patch.

The honest exceptions: console-quality games, heavy AR/VR, deep hardware integration, or extreme animation demands → native Swift/Kotlin, and we'll route you accordingly.

Proof

We've shipped this.

A mobile-first dating and community app with real-time chat, presence, and a moderation layer built in from the first commit.

Read the HawaiiDating.net case study

Worth knowing

Our process, mobile-specific

The 4-step process from our custom software work applies, discovery, design, agile sprints, launch, with three mobile-specific additions:

  • Device & OS matrix defined at discovery. Which devices, OS versions, and screen classes you support is a budget decision; we make it explicit up front.
  • Beta distribution from the first sprints. TestFlight and Play internal testing, so stakeholders hold real builds on real phones throughout, not screenshots.
  • App store submission handled. Store listings, review guidelines compliance, rejection handling, and the release pipeline for shipping updates after launch.

Timelines & pricing

Honest ranges, not a lump sum.

Project scopeTimelineTypical investment
Mobile MVP (single platform or React Native both)3–5 months$30K – $80K
Companion app for an existing web platform2–4 months$20K – $50K
Full-featured app (payments, roles, integrations)5–9 months$70K – $180K
Complex / regulated app8–15 months$150K+

Two budgeting rules from our software development cost guide: adding a web admin panel alongside your app adds 15–25%, and each third-party integration (payments, maps, analytics, CRM) runs $3,000–$10,000. We itemize both in every proposal. Our senior React Native engineers bill $40–$75/hour, versus $110–$200+ for equivalent US mobile talent, and mobile is one of the most cost-elastic disciplines by region, so this arithmetic matters more here than almost anywhere.

Post-launch, budget 15–25% of build cost annually, app stores force OS updates on you whether you plan for them or not. Maintenance plans here.

How you work with us

Three ways to engage.

Best when the scope is clear

Fixed price

MVPs from $7,500

Full products $18,000–$55,000+

You know what you need built. We scope it, quote one price, and deliver against it, no meter running.

  • One agreed price, agreed before we start
  • Milestone-based payments tied to what you can see
  • Change requests priced openly, never assumed
Best when the scope will evolve

Time & materials

from $28 / hour

Blended ~$32; senior specialists to ~$45

For work that changes as you learn. You pay for the hours spent, see exactly where they go, and can steer week to week.

  • Billed on real, logged hours, reviewed with you
  • Reprioritise or change direction any sprint
  • Start small, scale the team as it proves out
Best for ongoing product work

Dedicated team

from $2,800 / month

Per developer, full-time, see the rate card

Developers who work only on your product, full-time, as an extension of your team, the offshore model most of our long-term clients settle into.

  • The same people, month after month
  • Your tools, your standups, your roadmap
  • Roughly half the loaded cost of a local hire

Full rate card and what's included on the pricing page.

Questions

Before you get in touch.

$30,000–$80,000 for an MVP, $70,000–$180,000 for a full-featured app, $150,000+ for complex or regulated builds. Cross-platform React Native avoids the ~2.2× cost of building iOS and Android natively in parallel. Full cost factors, with a calculator, in our cost guide.

With React Native the question mostly dissolves, both ship from one codebase. If forced to stage releases, we decide from your audience data, not defaults: iOS skews to US/Western revenue, Android dominates India and most global volume markets.

MVP: 3–5 months including app-store review. Companion apps for existing platforms: 2–4 months. The store submission process adds 1–2 weeks you should plan around for launch dates.

Yes, listings, compliance, review-rejection handling, and the release pipeline. Store rejections are normal; handling them is part of the service, not a change order.

Yes, and you should want that: one team owning app + API + database (our core stack) removes the most expensive seam in mobile projects.

Non-optional for mobile, annual OS releases and store policy changes require updates. Plan 15–25% of build cost per year; our support plans cover it.

Not sure what you need yet? That's the usual starting point.

Tell us the problem in your own words. We'll scope it with you and put the plan in writing, free, and yours to keep either way.

Contact us